I’m Mat Wright, a software designer and entrepreneur based near Lyon, France. I’m the founder of Campfire, a creative app development agency where we develop apps for multiple platforms including web and mobile.
This recent development involves enabling app users to sign in using NFC-equipped business cards. These cards feature batteryless NFC tags, which transfer data to a mobile device when placed in close proximity, with power supplied by the mobile device. Due to its innovative nature, there's a growing demand for documentation of this process.
When we released the first version of cosmOS last year, it was written in Go. Go is a wonderful programming language, but it’s been a while since I’ve seen an article on the front page of Hacker News about rewriting some important tool in Go and I see articles on there about rewriting things in Rust every single week.
This article presents a comprehensive character study focusing on a game character, offering insights into their background, personality, and design influences. Additionally, it delves into the technical facets of their creation, particularly 3D rendering techniques. This multidisciplinary analysis caters to both gaming enthusiasts and industry professionals, providing a holistic understanding of character development in the gaming realm.
Contrasting with traditional literary narrative forms, computer games introduce a unique cybertextual narrative, where players actively shape and influence the story's progression through their choices and skills. This research seeks to uncover the underlying mechanisms and influences that define ludological narrative, particularly in the context of mobile computing and augmented reality. By examining the fusion of these technologies, we aim to assess whether they enhance the established narrative mode of computer games or potentially give rise to a new, distinct narrative medium.